Week 6 Prototyping

Hey fellow Naarians!

A lot of discussions have been held in the group regarding a lot of topics in our current course, as we are proceeding with creating this game we have to calculate the best way to reach our audience. Our numbers tell us that we need to work harder on raising the amount of downloads and feedback submissions, in order to tackle this issue we are planning on modifying our approach in a few ways.

 

One in particular is that we decided that we decided to do was to have bigger releases so that you as a player will have more noticable changes to try out in each new version, because of this we will go on to release a build every two weeks from now on.

 

So for this week we won’t release a build, but next week you will be able to experience several new features.

What you should be expecting in the next version is a lot of fighting!

We are currently working on an arena mode where you have to fight oncoming waves of Djinns! In your arsenal you will have your magic, you have three different elements at your disposal and you should be able to combine them. This will be the first version of the combination mechanic and it will be iterated as we proceed with the game.

The level is still under construction, but of course we still have a sneak peek of the arena for you:

Arenateaser1Arenateaser2

At the end of next week we are iterating a lot of things and polishing some of the animations and adding new ones, we do some playtesting ourselves of course to see what we are missing or find eventual bugs.

 

This happens when animation blending goes wrong…….. Yeah….

We have some basic enemy AI (Artificial Intelligence) implemented right now, which looks promising but we still have some more things to add to it. Right now we only have one enemy but we are working with a second enemy which is still in the designing stage.

In the meantime, please feel free to download the previous version and give us your feedback on it.

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